On the right Move controller, you will be pressing two buttons to rotate your body at 90-degree angles, and on the other two buttons allow you to move forward or backwards. For a start, you have to play with PS Move controllers, and there is no option for a DualShock set up, which is obviously disappointing. The Lost Soul features an interest control scheme that is close to working in some parts but also makes some stupid decisions with its button layout. One of the items is hidden in such a stupid spot that I eventually gave up to search forums for its location. Gathering the items can become tedious, and a couple of the items are in easily missable spots, or locations I simply wouldn’t have ever looked. Your goal in the house, although unclear at first, eventually becomes to gather up items in a book given to you by a little girl running around the house and, of course, to stay alive while doing your task. It wasn't until my third or fourth time I even considered I might have been dying to this monster. The monster isn’t scary though, and getting ‘killed’ by it just warps you to a room in the house as you respawn, but there is actually no inclination that you just died. As you explore the house, you’ll trigger timed events and scares, but eventually there will be a monster in the house that can randomly show up and you will need to escape. It’s a creepy atmosphere and when the Paranormal Activity static noise kicks in, if you’re a fan of the movies, you know something is going down and you probably don’t want to be a part of it. An opening cinematic or montage of events playing out - what would be the first half of a Paranormal Activity film, if this was one - would have helped so much, and still allowed you to wake up in that forest and continue playing as the game is currently set up.Įxploring the house is creepy and every single jump scare got me. Why did I even enter here? With a little setup, The Lost Soul could have told a far better story, and your motivations as the player would have made much more sense. It makes wandering around the house odd and confusing at times. You have no idea why you wake up in the forest, and no incentive to enter the house, outside of this being a video game and you as the player knowing you have to because you never really understand who your character is until the last moments of the game. The story, set up, and execution of The Lost Soul reminds me a lot of the majority of indie horror games that spawned in the wake of horror let’s plays becoming popular on YouTube. Enter it to find it a creepy wreck with a bunch of locked doors and creepy banging noises behind them. You, of course, grab the flashlight and walk towards the house as it is the only object and place you can go. Get ready for that spooky Paranormal Activity noise and to see stuff go flying across rooms.Īfter a really odd tutorial and introduction to The Lost Soul’s interesting control scheme (more in a bit), you can start the game as you awake in a forest - there is a house in the distance and a flashlight in front of you. Paramount Pictures' hit horror franchise comes to life in virtual reality as you explore a house that is in the midst of a haunting.
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